Check out more gaming coverage and join the community at http://w. The update also adds ten new Achievements and trophies to attain. The second Walkthrough video of the Deus Ex: Human Revolution DLC Add-on, The Missing Link. The DLC will cost 1200 Microsoft Points on Xbox Live Marketplace and £8.99 on PSN, OnLive and Steam. The Missing Link is out now on Xbox 360 and PC, and is out tomorrow on PlayStation 3. Before downloading the DLC yourself, why not check out the launch trailer below: Whether or not the add-on can live up to the super-high standards set by the main game remains to be seen however. With the title already topping the game of the year nominee list for many gamers around the world, I’m sure the gaming community is raring to try out any extras for the title. This will make players play the game in a different way – having to make use of only your skills and cunning to escape the situation you find yourself in. The idea behind the DLC is that after being captured by Belltower troops, Adam Jensen – our hero – is tortured and has all of his advanced augmentations disabled. On top of that, the conspiracy from the main game is explored even further, and some more twists and turns are in store for fans. The Missing Link DLC will bring new enemies to battle against, new allies to work alongside and a whole raft of visual tweaks and refinements. Entitled The Missing Link, the add-on will be be available on Xbox 360 and PC immediately, with the PlayStation 3 version to follow tomorrow. It should have at least been optional.Only a week on from the appetite-whetting walkthrough video, where Eidos Montreal developers showed us a sneak peak at the add-on, the first chunk of Deus Ex: Human Revolution DLC launches today. I would have much preferred to have skipped the entire thing. In the rest of the game exploring feels sort of clever. The design just isn't as good as the rest of the game. Tiffany's Auswwastrawianiiiiyian aciiient is piss on a shit. (On that note it also didn't make sense that the scientists were supposed to somehow be oblivious to the immorality of what they were doing? what?) The only person we allow to escape is one of the scientists who torture people. The only emotional attachment i had was freeing the prisoners, and we don't even do that! We just leave them in their cells. It vaguely tries to be a hub area, but unlike the cities where I had some sort of sense of direction, it was just the same boring arse corridors. There's a couple of exciting moments, and the horror at entering the proper lab is great. Down to the morgue, back to see Quinn, back down to the morgue, open a door go down a new lift, and go back up and back though them again. What's worse is that you have to go back and forth through them. Except if you alt-tab out the animation pauses, so you have to watch it, again and again. I asuume, like the tunnels in Detroit, the security scanners are a way to load the next part of level. Running back and forth/the security scanners. and instead we're dropped into a really pretty dull story. It's a chore to get through, and a relief to get back to the proper game.īig picture pacing: The game is is getting a little old, but everything is ramping up as the big conclusion is coming. Really wish "Missing Link" wasn't included/could be skipped. Patient Gamer, just got Human Revolutions.
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